About Us.

iSourceTextures was born from an existing texture company called TRU Graphic Solutions Ltd  (
www.texturesrus.net) which was initially established in 2004 in the virtual world of Secondlife.com

TRU Graphic Solutions Ltd create and sell "game ready" textures direct to content creators who use Second Lifes in house building tools called prims to create and/or sell content or models to other members of Second Life.

In addition, TRU acts as licensed agents within Second Life for several prolific texture companies found on the Internet such as 3DTotal.com, Texturama.com, Subdimensionstudios.com and CGenie.net to mention a few.

We are both freelance texture artists who have been in the commercial texture industry for several years and more recently sell our work on 3rd party websites such as Contentparadise.com 
http://www.contentparadise.com/ 

Because of our background in virtual worlds, online games and commercial textures,  we know only too well how difficult and time consuming it is to find good quality, legal texture stock by browsing the Internet.

One day, myself and Martin were discussing our experiences with trying to find quality legal texture stock to use as derivatives in our own artwork. We discovered similar problems and shortfalls.

We both found after spending hours searching for a specific texture on stock sites, those we did find were very often taken from "artistic angles" making them impossible for many types of digital artwork were the finished image needs to be seamless or tileable.

Then, all too often we stumbled upon the "Extended License"  fees and restrictions attached to such stock images. You can find out more about Extended Licensing here:
http://wiki.envato.com/buying/licenses-buying/videohive-regular-and-extended-license-usage-examples/

The legal license for "electronic distribution" on most stock sites can cost in excess of  $100 - $500 per texture.  We couldn't afford that! It was fairly obvious most stock sites aimed their images at publication houses or advertising companies with huge budgets and not single self employed or personal artists.

Some texture stock sites which did have usable textures, only allow access to downloads by annual/monthly subscription or by buying "Credits" up front.
We sometimes paid for some credits which meant the next time we needed a texture for a project we would have to go back to that site same site because we had unspent credits left to spend. Very clever if you think about it!

There are even some very good free texture sites but when you read between the small print on the User License (assuming you can find one) the limitations for texture artists tended to be well, limited.

It was this frustration and expense that in a way,  forced us to take our own photos for use within our own artwork. But the time spent taking photographs and the cost of buying a good camera and gas for the car was frustrating to us both.

So we decided to develop the iSourceTextures website today so we may offer our textures for sale to other artists without the burden of heavy fees and restrictive, confusing licensing normally associated with stock sites.

We have tried to keep things affordable and simple.

We made  all of our textures available for free download at the Large resolution size whilst still allowing some commercial usage. (With the exception of you creating texture collections for distribution - see user license - http://www.isourcetextures.com/user-license)

The Extra Large textures cost as little as 50 cents and can be used for almost anything, commercial or not and this does include commercial texture creation and distribution!
So technically we are a large texture resource site.

We hope artists would much rather pay a few dollars for the speed and convenience of finding a perfect texture from a legal source than waste precious hours of "creation time" taking their own photographs like we did.

Our aim is simple, we want to bring CG artists and low price, high quality, texture stock together under one roof.

Many thanks for your interest in our website and stock. Whilst we are still a very new in this venture, we hope in the months and years that follow we will become a well known source in the community of digital artists worldwide.

More Questions? Please visit the User License tab or contact us directly from the Contact page.